User Tools

Site Tools


rc:dev:sbus_client

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rc:dev:sbus_client [2014/10/08 23:12] – [Typical Frame] redoxrc:dev:sbus_client [2023/11/24 21:55] (current) – external edit 127.0.0.1
Line 2: Line 2:
  
 ## Overview ## Overview
 +
 +Well... Not much to say here. I have the radio, the receiver, a Teensy3.1 and some spare time. Let's hook everything together =D
 +
  
 ## Protocol ## Protocol
Line 7: Line 10:
 ### Technical details ### Technical details
  
-    Baudrate...+The technical details originaly come from __Uwe Gartmann__ from the MBed website (source link in the Links section)Because it would have been to easy to use standard settings, SBus serial communications use:
  
-### Trame+* A baudrate of 100000 b/s 
 +* An inverted logic 
 +* One parity bit 
 +* Two stop bits 
 +* MSB first (that the only common thing !)
  
-    F0 xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx yy 00+Luckily, the Teensy3 can manage that =)
  
 +The SBus protocol sends a message every 7ms (high speed mode) or every 14ms (low speed mode).
  
-* (0x)F0 is the start byte. It should always be 0xF0. You can sync on that I guess if you want to. +### SBus protocol
-* (0x)xx are the data bytes. There should be 22 of them+
  
-  SBus manages 16 analog channels, and uses 11bits for each, so 11*16/8 => 22 bytes. +A common SBus message requires 25 bytes of data: 
-  They could have made our lives easier and used 12bits per channel, but No... So: + 
 +    F0 xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx yy 00 
 + 
 + 
 +* F0 is the start byte. It should always be 0xF0. You can sync on that I guess if you want to. 
 +* xx are the data bytes. There should be 22 of them. SBus manages 16 analog channels, and uses 11bits for each, so 11*16/8 => 22 bytes.
   * CH1 uses the first data byte (let's call it D0), and the 3 Most Significant Bits (MSB) of D1   * CH1 uses the first data byte (let's call it D0), and the 3 Most Significant Bits (MSB) of D1
   * CH2 uses the 5 Least Significant Bits (LSB) of D1, and the 6 MSB of D2   * CH2 uses the 5 Least Significant Bits (LSB) of D1, and the 6 MSB of D2
-  * And so on... CH3 uses the 2 lSB  of D2, the whole D3, and the MSB of D4...See, its not that easy to process...+  * And so on... CH3 uses the 2 LSB  of D2, the whole D3, and the MSB of D4...See, its not that easy to process (12bits would have been too simple ^^ )...
  
-(0x)yy is the flag byte+* yy is the flag byte
   * Bit 7 (0x80) is CH17, it's a digital/binary channel.   * Bit 7 (0x80) is CH17, it's a digital/binary channel.
   * Bit 6 (0x40) is CH18, same.   * Bit 6 (0x40) is CH18, same.
Line 29: Line 41:
   * Bit 4 (0x10) indicates __Failsafe mode__   * Bit 4 (0x10) indicates __Failsafe mode__
   * Bits 3-0 are not used and sould be 0   * Bits 3-0 are not used and sould be 0
-(0x)00 is the stop byte. It should always be 0x00. You can also do some check to check there was no lost/added byte in the serial communication.+* 00 is the stop byte. It should always be 0x00. You can also do some check to check there was no lost/added byte in the serial communication.
  
 ### Typical Frame ### Typical Frame
Line 49: Line 61:
  
 ## Code ## Code
 +
 +Well, it's heavily adapted from the [[:rc:dev:sport_master|SmartPort Master code]]. Same warnings, same wiring (Gnd on Gnd, Vcc on Vcc, SBus signal on TX1/PB17). It doesn't do much, but might help start/debug another project...
 +
 +Here's the last version of the code: {{:rc:dev:sbus:tsysbusrecv_20141008_1942.tar.gz|}}
 +
 +## Next ?
 +
 +* Decode the CH* values
 +* Port to Attiny (cost, embeddable, ...)
 +* Emulates a joystick with Teensy3, so I can use the RC simulator softwares without any cable.
  
 ## Links ## Links
/home/share/www/redox.ws/wiki/data/attic/rc/dev/sbus_client.1412809924.txt.gz · Last modified: 2023/11/24 21:55 (external edit)